RetroAssembly Hosting Live In 5 Minutes

Deploy RetroAssembly on xCloud and get RetroAssembly hosting for a browser-based retro game library on your own domain. xCloud runs the pinned official image as a single container, mounts the retroassembly_data volume for the database, ROMs, artwork and save states, and publishes the site over HTTPS in minutes. You upload your own ROMs and play them from any modern browser or device.

  • No terminal
  • No technical skills needed
  • No lock-in, cancel anytime

What is RetroAssembly?

RetroAssembly is a personal retro game collection cabinet in your browser, and a self-hosted RetroAssembly lets you relive games from consoles such as NES, SNES, Genesis, GameBoy and Arcade without a game streaming service. Upstream lists auto-detected box art and covers, saved games you can resume, rewind in some emulators, retro-style shaders, keyboard and gamepad navigation, and an on-screen virtual controller. It uses the MIT licence, and you supply your own ROMs.

On xCloud the install runs release v7.260719.1051, pinned by digest, as one container with an embedded SQLite database. The retroassembly_data volume holds the database, ROMs, artwork and save states. There is no preset password: the first account registered becomes the administrator, and registration then stays open. The browser loads emulator cores from public CDNs, so the site needs outbound internet.

From Sign-Up to a Live Game Library In Just 3 Easy Steps

A self-hosted game library normally means a container, a persistent volume, a domain, a certificate and an upload limit big enough for ROMs. This is the same result without assembling any of it.

  1. Step 01

    Sign Up

    Create your xCloud account and pick RetroAssembly from the OneClick catalog. Choose your domain and target server — there are no extra fields to fill in and no credentials to generate.

  2. Step 02

    We Deploy It For You

    One click. We bring up the official RetroAssembly image, pinned by immutable digest, as a single container with no separate database, mount the retroassembly_data volume, raise the upload limit to 1 GB per request and publish it over HTTPS on your domain.

  3. Step 03

    Register And Upload A ROM

    Open your HTTPS RetroAssembly URL and register your account straight away — the first account becomes the administrator and there is no preset password. Then upload your first ROM and start playing.

Everything RetroAssembly Does, On Your Own Server

RetroAssembly runs in full here: a browser-based retro game library on your own domain, with your library kept on a volume you own.

  • Play In The Browser

    Upload your ROMs and play classic console games from any modern browser, using the emulators built into RetroAssembly.

  • Save States

    Save states are stored with your library, so progress carries across sessions.

  • Per-User Libraries

    Accounts are managed inside the app, and each user has their own library.

  • Large Uploads

    The xCloud proxy accepts uploads of up to 1 GB per request, so bigger ROMs are not blocked at the server.

  • Persistent Storage

    The SQLite database, ROMs, artwork and save states live on the retroassembly_data volume, which survived a container restart in QA.

  • Lightweight

    A single container that used about 62 MB of memory when idle on the verified install.

Everything You Need To Run Your Retro Game Library 24/7

Managed hosting for RetroAssembly, so the parts that keep it online are not your problem.

  • RetroAssembly v7.260719.1051 deployed instantly
  • Official image pinned by digest
  • Persistent volume for ROMs and saves
  • Kept behind xCloud nginx
  • Free SSL certificate
  • Server backups and snapshots
  • Server security updates included
  • 30+ server locations
  • Unused balance refunded

What You Can Do With RetroAssembly

  • Keep your collection in one place

    Upload your own ROMs and open the library from any modern browser on your own domain, with box art found automatically.

  • Pick up a game on another device

    Use save states to continue a game later, from a different browser or device, with progress stored on your server.

  • Give everyone their own library

    Let each person register an account and keep a separate library and save states on the same server.

  • Upload big disc images

    Send large ROMs straight to the server, with the request limit raised to 1 GB, though a Cloudflare proxy in front still caps requests near 100 MB.

RetroAssembly Screenshots

The RetroAssembly library after the first account is registered
A ROM still listed in the RetroAssembly library after a container restart
The RetroAssembly detail page for an uploaded ROM

RetroAssembly vs Alternatives

Desktop emulators
Standalone emulators run on one machine. RetroAssembly runs the emulators in the browser and keeps your library and save states on a server you own.
Game streaming services
Hosted game streaming services run games on someone else's servers. RetroAssembly keeps your own library and saves on a server you control, with the emulation done in your browser.
Gameyfin
In a RetroAssembly vs Gameyfin comparison, Gameyfin has its own OneClick page. Its catalogue entry describes a video game library manager that scans folders and fetches metadata so users can browse and download games, where RetroAssembly runs them in the browser with built-in emulators.
Jellyfin
Jellyfin has its own OneClick page. It is a media server for films, series and music rather than games, where RetroAssembly is built around ROMs and playing them in the browser.

Simple Pricing. Everything Included.

Dedicated Cloud VPS sizes, pre-configured for RetroAssembly hosting. Pick the one that fits, and resize any time.

Cloud VPS 6 GB

Most popular

A private game library for you and a few friends.

$24.99per month

  • 6 GB RAM
  • 4 vCPU cores
  • 100 GB NVMe SSD
  • 30 TB
  • Unlimited
Get started

Cloud VPS 16 GB

More headroom if RetroAssembly sits alongside other media apps.

$59.99per month

  • 16 GB RAM
  • 6 vCPU cores
  • 200 GB NVMe SSD
  • 30 TB
  • Unlimited
Get started

Every size is a dedicated Cloud VPS we provision, patch, monitor and restore. Billed monthly with no lock-in — delete the server and the unused balance comes back to your account. RetroAssembly itself is licensed by its maintainers under MIT.

Already Have a Server? Bring Your Own

Connect any VPS — DigitalOcean, Vultr, Linode, AWS, Hetzner or bare metal — and deploy RetroAssembly on it through the same panel, for a per-server management fee instead of a Cloud VPS rental.

Free

Start your journey without cost.

$0forever

  • 1 server
  • 10 sites
Start free

Starter

Most popular

Your rate with 2–5 servers connected.

$5per server / month

  • 2–5 servers
  • Unlimited sites
  • All features included
  • Bring any VPS provider
Get started

Professional

The same platform, discounted at 6–10 servers.

$4per server / month

  • 6–10 servers
  • Unlimited sites
  • All features included
  • Bring any VPS provider
Get started

Agency

The same platform, discounted at 11+ servers.

$3per server / month

  • 11+ servers
  • Unlimited sites
  • All features included
  • Bring any VPS provider
Get started

Priced per connected server, so your rate adjusts automatically as you add or remove servers. You pay your own provider for the server itself.

Ready To Run Your Own Retro Game Library?

RetroAssembly on xCloud runs on a dedicated Cloud VPS that we provision, patch, monitor and restore. Deploy faster. Own the server. Stay in control.

Hear what people are saying about us

See why agencies, developers, startups, and growing businesses choose xCloud to power their projects.

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Frequently Asked Questions

Feel free to contact us with any questions or concerns you may have.

Can you self-host RetroAssembly with Docker?

Yes, and this template is RetroAssembly Docker hosting without the setup. Upstream is also available as an official hosted version; here xCloud runs the pinned arianrhodsandlot/retroassembly image as one container, mounts retroassembly_data and publishes HTTPS on your domain.

How much RAM does RetroAssembly need?

The template floor is 512 MB of RAM, 1 CPU core and 5 GB of disk, and QA measured about 62 MB idle. ROMs are held in memory while processing, so the template README asks for at least 1 GB for large disc images; the 6 GB plan covers that.

How do I sign in to RetroAssembly the first time?

Open your site and register an account right away. The first account registered becomes the administrator, and there is no preset password. Do this before sharing the URL, because anyone who reaches the site first could claim that role.

Can other people register on my RetroAssembly server?

Yes. Registration stays open and cannot be switched off with a setting, so anyone who can reach the site can create an account and use your disk. Register first and restrict access with Basic Auth or a firewall rule if the site is public.

Does RetroAssembly need internet access?

Yes. The browser loads emulator cores, thumbnails and demo ROMs from public CDNs, and uploads send each ROM's filename and checksum to the app author's identification service. The server needs outbound internet access for game identification to work.

How large can a ROM upload be in RetroAssembly?

The xCloud proxy accepts up to 1 GB per request, with one ROM per request. If the site sits behind Cloudflare, its per-request limit of about 100 MB still applies, so very large images may need to bypass that proxy.

What should I back up on a RetroAssembly server?

Back up the retroassembly_data volume, which holds the SQLite database, ROMs, artwork and save states. It is the only state in the template, and a copy of it restores accounts, libraries and saved progress together.

How do I upgrade RetroAssembly?

Release v7.260719.1051 stays pinned until you adopt a newer template version, and upstream has tagged later ones since. Back up retroassembly_data and read the release notes first. Migrations run on every start, so a newer image updates the database itself.

Is RetroAssembly free?

Yes. The MIT licence covers RetroAssembly, so the application is free to run. Your cost is the dedicated Cloud VPS. The page ships no games, and you are responsible for having the right to use any ROM you upload.

Does RetroAssembly support save states?

Yes. Upstream lists saving and synchronising your game at any point and resuming later, and rewind in some emulators. Save states are stored with your library on the retroassembly_data volume, so progress survives restarts and redeploys.

Is there a RetroAssembly cloud service?

Upstream offers an official hosted version, but this page is different. RetroAssembly cloud hosting here means your own copy runs on a Cloud VPS that xCloud provisions, with your library and saves on a volume you own.

Can I cancel anytime?

Yes. There is no lock-in — cancel any time. Hosting is billed monthly and charged for what you actually use, so when you delete the server the unused balance is refunded to your account, less up to 10% in payment-processing fees.

Ready to Run Your Own Retro Game Library?

Connect your first server in minutes. No plan you have to grow into.