Cloud VPS 6 GB
Most popularA private game library for you and your friends.
$24.99per month
- 6 GB RAM
- 4 vCPU cores
- 100 GB NVMe SSD
- 30 TB
- Unlimited
Gameyfin hosting on xCloud gives you a self-hosted game library manager that turns a folder of game files into a browsable library on your own domain. Deploy Gameyfin from the OneClick catalog and xCloud starts the pinned 2.4.0 official image with an embedded database, creates the administrator from the install form, mounts five volumes and publishes the web interface over HTTPS. Metadata and cover art come from plugins that run from the first start.
Gameyfin, in its README's words, will turn your disorganized collection of video games into a beautiful, easy-to-navigate library you can reach from any device with a web browser. It scans your game folders, downloads metadata and cover images, lets you download game files from the web interface and share the library with friends and family, and is LAN-friendly. Its name and functionality are inspired by Jellyfin. Self-hosted Gameyfin is a game library you run yourself. It is licensed under AGPL-3.0.
On xCloud, the template deploys Gameyfin 2.4.0 from the official image, pinned by digest, with an embedded H2 database. The database, cache, plugin data, logs and your game files each sit on their own volume, and the library volume is mounted at /library. Gameyfin has no upload feature, so you copy games into that volume. Only share games you are entitled to.
A Gameyfin install normally means a container, volumes for the database, cache, plugins and library, an administrator bootstrap, a domain and a certificate before the first game appears. This is the same result without assembling any of it.
Step 01
Create your xCloud account and pick Gameyfin from the OneClick catalog. Choose your domain and server, then set the administrator username, password and email — a password is generated for you.
Step 02
One click. We bring up the official Gameyfin image, pinned by immutable digest, mount the gameyfin_db, gameyfin_data, gameyfin_plugindata, gameyfin_logs and gameyfin_library volumes, run a one-shot setup container that creates your administrator and exits, and publish the web interface over HTTPS on your domain.
Step 03
Allow two to three minutes for the first start, then sign in with the credentials shown after installation. Copy your game files into the library volume, open Administration, add a library pointing at /library and run a scan.
Gameyfin runs here as a game library you browse and download from any browser, on a domain and a server you control.
Gameyfin scans your game folders and indexes what it finds, turning a disorganised collection into a library you can browse.
The Steam metadata plugin runs from the first start to fetch game details and cover images, which are cached locally.
Signed-in users open the library from any device with a web browser and download game files straight from the web interface.
Upstream is expandable with plugins. The Steam metadata and Direct Download plugins are running from the first start.
Upstream can integrate with your SSO solution through OAuth2 / OpenID Connect, configured in the Administration pages.
Upstream ships themes, including colorblind support.
Managed hosting for Gameyfin, so the parts that keep it online are not your problem.
You open the library in a browser, see cover art and details for each game, and find a title without digging through folders.
A signed-in friend or family member picks a game and downloads its files directly from the web interface.
You point Gameyfin at a folder of games you are entitled to keep and let it fetch metadata and covers automatically.
You keep the library on a server you rent and let guests download what they need, instead of passing drives around.



Dedicated Cloud VPS sizes, pre-configured for Gameyfin hosting. Pick the one that fits, and resize any time.
A private game library for you and your friends.
$24.99per month
More headroom if Gameyfin sits alongside other media apps.
$59.99per month
Every size is a dedicated Cloud VPS we provision, patch, monitor and restore. Billed monthly with no lock-in — delete the server and the unused balance comes back to your account. Gameyfin itself is licensed by Gameyfin's maintainers under AGPL-3.0.
Connect any VPS — DigitalOcean, Vultr, Linode, AWS, Hetzner or bare metal — and deploy Gameyfin on it through the same panel, for a per-server management fee instead of a Cloud VPS rental.
Start your journey without cost.
$0forever
Your rate with 2–5 servers connected.
$5per server / month
The same platform, discounted at 6–10 servers.
$4per server / month
The same platform, discounted at 11+ servers.
$3per server / month
Priced per connected server, so your rate adjusts automatically as you add or remove servers. You pay your own provider for the server itself.
Gameyfin on xCloud runs on a dedicated Cloud VPS that we provision, patch, monitor and restore. Deploy faster. Own the server. Stay in control.
Deploy faster using an xCloud Managed Server built with optimized stacks and high-speed SSDs.
Protect your infrastructure with a free SSL certificate and more advanced security features at no additional cost.
From Server creation to application deployment, everything can be managed from our intuitive control panel.
See why agencies, developers, startups, and growing businesses choose xCloud to power their projects.
xCloud works really well, I am surprised by its performance being this the release version, I have tried many paid platforms such as runcloud, cloudpages or serveravatar, as well as free platforms such as CyberPanel, CloudPanel or Hestia Control Panel and direct competitors such as SpinupWP and FlyWP. Of all those that I have tried, the platform that works best for WordPress is SpinupWP and I believe that xCloud can reach and surpass that development, its roadmap is promising. Congratulations to the xCloud team, I hope they become the leading platform in the segment, it has all the potential to achieve it!
Brian GeovannyI've been with runcloud for the last 3 years. However, after trying xcloud for the last month, I'm switching over. They are on a roll with their setup.
Kevin PinedaI'm moving my servers to xCloud, a cloud control panel by M Asif Rahman and the WPDeveloper team. Their roadmap looks interesting and no, there are no team mates nor API limits with xCloud! #xCloud #wordpress #hosting
Leo KooHow Cloud Nine Web Elevated Client Experience While Streamlining Hosting Operations using xCloud
Ed EllinghamxCloud is like having an expert server team on call — without the big agency costs. It's given me back my time and given my clients peace of mind. Highly recommended for freelancers and small teams who want reliable performance and security.
Dumitru ButucelxCloud isn't just a solution. It's like one of that friend who got your back when you screw things up pretty bad.
Waqar AhmedTrust me when I say, once people explore the potential of xCloud they gonna switch from other panels, just keep delivering the best tech, lots of love for the team 😍😍
Rahul SinghSo far my experience has been smooth like silk. I didn't imagine that configuring and managing a VPS would be so easy. As of today, I have deployed 8 sites. The support is good, and they treat users with respect, even if they ask stupid questions (myself included). For the future, I hope for greater flexibility in scheduled backups and more comprehensive and consistent documentation. I'm sure that within a few months, xCloud will become the leader in its segment. This community is amazing, and the Staff here is super helpful.
Massimo VillaCame from cloudways then to runcloud then to xcloud. Looks like I'm staying here.
Gerson ElI've recently taken all of my Vultr-hosted sites and gotten rid of cPanel for them to substitute it with xCloud. I have to say, I'm really impressed with xCloud so far! The interface is definitely the standout feature for me.
Tony LewisI came from Cloudways and won't go back. Highly impressed with xCloud. Glad I gave them a chance.
Jared McDowellI like xCloud better than RunCloud, but one thing I'll point out is that some years ago RunCloud was hungry for business, the support was outstanding, and the community was active and helped each other. Maybe it was sold, there was a change in management, or they stopped being hungry, but the quality of the RunCloud offering declined and it hasn't been moving forward quickly. My point is that currently the xCloud team has the edge and it is theirs to keep or lose
David McCanHow Kevin Heinrichs Cut Hosting Costs by 84% While Running WooCommerce & Node.js Sites Efficiently
Kevin HeinrichsI had 150 sites on cloudways and am in the process of moving them to xcloud. Much faster and better priced.
Dan SpinozaDear xCloud Team, I have been using xCloud for some time now and am genuinely impressed with its capabilities and the flexibility it offers by allowing users to bring their own VPS for management. It's a fantastic service, and my experience so far has been very positive. Successful migrated 5 sites on a single server. Xcloud migration tool worked great. There were few hiccups with security plugin like MalCare but disabling the plugin prior to migration worked just fine.
Rahil MaknojiaCame from runcloud. Tried xcloud and never came back.
Karl FanegaHow Advanced Web Strategies Saved Over $2,000 & Recovered 56 Hours per Month Managing 70+ Client Websites
Gary MoodyxCloud gave me what no other hosting platform could: the flexibility of a VPS with the convenience of managed WordPress. As a solo founder running an entire business on one server, that combination is an important unfair advantage.
Jorge de los Reyes MartínezI use Server Avatar and xCloud and I'll sooner use xCloud than Server Avatar personally.
Jay PaganoHow Newman Web Solutions Ensured Perfect Uptime and Seamless Scaling For 120+ WordPress Sites with xCloud
Lori NewmanI too have moved over to xCloud. It's pretty sweet. One click n8n and uptime Kuma apps
John ApertureI went from Cloudways to xCloud. No intention on switching in the foreseeable future.
Blaine MooreFeel free to contact us with any questions or concerns you may have.
Yes. Gameyfin is open source under AGPL-3.0, whose file is linked here at the pinned v2.4.0 tag. xCloud bills for the Cloud VPS under it, not for Gameyfin, and there is no per-user fee. Metadata providers beyond the default may need their own API keys.
Yes, and this Gameyfin Docker hosting template does it for you: the official image, pinned by digest, runs as one container with an embedded database on your own server, with HTTPS in front of port 8080. It is not a Gameyfin cloud account, so your library stays on your server.
Gameyfin requires 1024 MB of RAM, 1 CPU core and 10 GB of disk at minimum, and your game files need their own space on top. This page sells the 6 GB tier, which leaves wide headroom. The first start takes two to three minutes.
Use the administrator username and generated password from the credentials panel. The super administrator is created on the first start and every page needs a login, so the setup page is never left open. Changing the install fields later does not alter the account; change the password in Gameyfin.
Gameyfin has no upload feature. Copy your game files into the gameyfin_library volume, which is mounted at /library, then open Administration, add a library and point it at /library or a subfolder. Only add games you are entitled to keep and share.
From plugins. Only Steam works out of the box. IGDB, SteamGridDB and the Torrent plugin need your own API keys or configuration in Administration. Cover art and cache are stored on the gameyfin_data volume, so a library rescan can refresh them without touching your game files.
A generated secret shown in the credentials that encrypts settings stored in the database, such as mail and single sign-on secrets. Keep a copy, and never change or remove it after the first start, or those stored settings become unreadable and Gameyfin may fail to start.
No database sidecar: it uses an embedded H2 database, and a one-shot setup container creates the administrator on first start and exits. It boots twice on first start so that the metadata and download plugins are running before you sign in. Mail, single sign-on and public access are configured in Administration, not the environment.
Stop Gameyfin and back up all five volumes together: gameyfin_db for the database, gameyfin_data, gameyfin_plugindata, gameyfin_logs and gameyfin_library, which holds your game files and is usually the largest. Keep the App Key with them. Test a restore on a disposable install before relying on it.
Your running 2.4.0 install is left alone when the catalog moves on; adopting a newer template version is your decision. Back up every volume and keep the App Key, then read the upstream release notes before moving.
It depends on what you need from Steam. Gameyfin organises files you already own on a server you run and lets signed-in users download them. This page makes no feature-parity claim, so check it covers how you play.
Yes. There is no lock-in — cancel any time. Hosting is billed monthly and charged for what you actually use, so when you delete the server the unused balance is refunded to your account, less up to 10% in payment-processing fees.
Connect your first server in minutes. No plan you have to grow into.