Gameyfin Hosting Live In 5 Minutes

Deploy Gameyfin hosting and turn a folder of game files into a browsable library on your own domain. xCloud runs the pinned Gameyfin 2.4.0 official image, creates the administrator account from the install form, mounts five persistent volumes and publishes the web interface over HTTPS — metadata and cover art come from the plugins that run from the first start, and the embedded database means no extra service to maintain.

  • No terminal
  • No technical skills needed
  • No lock-in, cancel anytime

What is Gameyfin?

Gameyfin is an open-source video game library manager. It scans your game folders, downloads metadata and cover images, and presents everything in a web interface you can reach from any device with a browser. Its name and functionality are inspired by Jellyfin.

You can download game files directly from the web interface and share your library with friends and family. Gameyfin v2 is written in Kotlin with a React frontend and stores its data in an embedded H2 database.

From Sign-Up to a Live Game Library In Just 3 Easy Steps

A Gameyfin install normally means a container, volumes for the database, cache, plugins and library, an administrator bootstrap, a domain and a certificate before the first game appears. This is the same result without assembling any of it.

  1. Step 01

    Sign Up

    Create your xCloud account and pick Gameyfin from the OneClick catalog. Choose your domain and server, then set the administrator username, password and email — a password is generated for you.

  2. Step 02

    We Deploy It For You

    One click. We bring up the official Gameyfin image, pinned by immutable digest, mount the gameyfin_db, gameyfin_data, gameyfin_plugindata, gameyfin_logs and gameyfin_library volumes, run a one-shot setup container that creates your administrator and exits, and publish the web interface over HTTPS on your domain.

  3. Step 03

    Add Your First Library

    Allow two to three minutes for the first start, then sign in with the credentials shown after installation. Copy your game files into the library volume, open Administration, add a library pointing at /library and run a scan.

Everything Gameyfin Does, On Your Own Server

Gameyfin runs in full here: a game library you browse and download from any browser, on a domain and a server you control.

  • Automatic Library Scanning

    Gameyfin scans your game folders and indexes what it finds, turning a disorganised collection into a library you can browse.

  • Metadata And Cover Art

    The Steam metadata plugin runs from the first start to fetch game details and cover images, which are cached locally.

  • Browse And Download In The Browser

    Signed-in users open the library from any device with a web browser and download game files straight from the web interface.

  • Plugins

    Upstream is expandable with plugins. The Steam metadata and Direct Download plugins are running from the first start.

  • Single Sign-On Support

    Upstream can integrate with your SSO solution through OAuth2 / OpenID Connect, configured in the Administration pages.

  • Themes

    Upstream ships themes, including colorblind support.

Everything You Need To Run Your Game Library 24/7

Managed hosting for Gameyfin, so the parts that keep it online are not your problem.

  • Gameyfin 2.4.0 deployed instantly
  • Official image pinned by digest
  • Administrator account created for you
  • Five persistent volumes
  • Free SSL certificate
  • Server backups and snapshots
  • Server security updates included
  • 30+ server locations
  • Unused balance refunded

What You Can Do With Gameyfin

  • Organise a scattered game collection

    Point a library at the folder where your installers and archives live and let Gameyfin turn it into a browsable catalogue with cover art.

  • Download your games from any browser

    Sign in from another machine and download a game straight from the web interface instead of copying files by hand.

  • Share a library with friends and family

    Give people accounts so they can browse and download the collection you host, with the administrator deciding who may register.

  • Run a homelab-style library without the homelab

    Get the self-hosted workflow on a dedicated Cloud VPS with HTTPS, so there is no home server or port forwarding to maintain.

Gameyfin Screenshots

Gameyfin Administration plugins page showing the Steam metadata and Direct Download plugins running after the first boot
Gameyfin library after adding a library and running a scan
A Gameyfin game page with metadata still present after an xCloud Restart

Gameyfin vs Alternatives

Jellyfin
A media server for films, series and music. Gameyfin takes its name and inspiration from Jellyfin but is built for video game files.
Steam
Valve's storefront and launcher: games are tied to a Steam account and installed through its client, whereas Gameyfin serves files you already own from your own server.
Playnite
An open-source desktop launcher that organises game libraries on a single PC, where Gameyfin is a web interface you reach from any browser.

Simple Pricing. Everything Included.

Dedicated Cloud VPS sizes, pre-configured for Gameyfin hosting. Pick the one that fits, and resize any time.

Cloud VPS 6 GB

Most popular

A private game library for you and your friends.

$24.99per month

  • 6 GB RAM
  • 4 vCPU cores
  • 100 GB NVMe SSD
  • 30 TB
  • Unlimited
Get started

Cloud VPS 16 GB

More headroom if Gameyfin sits alongside other media apps.

$59.99per month

  • 16 GB RAM
  • 6 vCPU cores
  • 200 GB NVMe SSD
  • 30 TB
  • Unlimited
Get started

Every size is a dedicated Cloud VPS we provision, patch, monitor and restore. Billed monthly with no lock-in — delete the server and the unused balance comes back to your account. Gameyfin itself is licensed by Gameyfin's maintainers under AGPL-3.0.

Already Have a Server? Bring Your Own

Connect any VPS — DigitalOcean, Vultr, Linode, AWS, Hetzner or bare metal — and deploy Gameyfin on it through the same panel, for a per-server management fee instead of a Cloud VPS rental.

Free

Start your journey without cost.

$0forever

  • 1 server
  • 10 sites
Start free

Starter

Most popular

Your rate with 2–5 servers connected.

$5per server / month

  • 2–5 servers
  • Unlimited sites
  • All features included
  • Bring any VPS provider
Get started

Professional

The same platform, discounted at 6–10 servers.

$4per server / month

  • 6–10 servers
  • Unlimited sites
  • All features included
  • Bring any VPS provider
Get started

Agency

The same platform, discounted at 11+ servers.

$3per server / month

  • 11+ servers
  • Unlimited sites
  • All features included
  • Bring any VPS provider
Get started

Priced per connected server, so your rate adjusts automatically as you add or remove servers. You pay your own provider for the server itself.

Ready To Run Your Own Game Library?

Gameyfin on xCloud runs on a dedicated Cloud VPS that we provision, patch, monitor and restore. Deploy faster. Own the server. Stay in control.

Hear what people are saying about us

See why agencies, developers, startups, and growing businesses choose xCloud to power their projects.

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Frequently Asked Questions

Feel free to contact us with any questions or concerns you may have.

How do I sign in?

Use the administrator username and password from the installation credentials. The super administrator is created on first start from the install-form fields, and every page requires a login.

How do I add games?

Gameyfin has no upload feature. Place your files in the gameyfin_library volume, which is mounted at /library, then open Administration, add a library pointing at /library (or a subfolder) and scan it.

What runs alongside Gameyfin?

Nothing persistent. A one-shot setup container creates the administrator and then exits; the database is embedded, so there is no database service to maintain.

Where does the metadata come from?

The Steam metadata and Direct Download plugins run from the first start. Other metadata providers such as IGDB and SteamGridDB, and the Torrent plugin, need your own API keys or configuration.

What is the App Key and why keep it?

The App Key encrypts stored mail, single sign-on and plugin secrets. Keep a copy and do not change it, or those saved settings cannot be read back.

Can I change the administrator password?

Yes — change it in Gameyfin after signing in. Editing the install fields later does not alter the existing account.

How long does the first start take?

Allow two to three minutes. Gameyfin boots twice on the first start so the metadata and download plugins are running before you sign in.

What should I back up?

The five volumes — gameyfin_db, gameyfin_data, gameyfin_plugindata, gameyfin_logs and gameyfin_library — and the stable .env values, including the App Key.

What survives a restart?

The account, libraries, scanned games and plugin state — all were still present after an xCloud Restart in QA, because they live on persistent named volumes.

Does xCloud automatically back up or update Gameyfin?

No. The template pins Gameyfin 2.4.0 by immutable digest; new installations use the pinned release and existing sites are not automatically upgraded. To upgrade, read the upstream release notes, then bump the readable tag and digest together on your own schedule. Server-level backups and snapshots are available on every Cloud VPS.

What are the server requirements, and why does this page sell 6 GB?

The template's baseline asks for 1 CPU core, 1024 MB of RAM and 10 GB of disk; measured use after a full round trip in QA was about 690 MiB. This page sells the 6 GB tier as the entry rung, with real headroom above that baseline.

Is xCloud officially partnered with Gameyfin?

No. No official partnership or endorsement between xCloud and the Gameyfin project has been verified. This is a deployment and server-management option for the open-source Gameyfin project.

Can I cancel anytime?

Yes. There is no lock-in — cancel any time. Hosting is billed monthly and charged for what you actually use, so when you delete the server the unused balance is refunded to your account, less up to 10% in payment-processing fees.

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