Drop Hosting Live In 5 Minutes

Drop hosting on xCloud gives you a self-hosted game distribution server for a private, invitation-only library of DRM-free games on your own domain. Deploy Drop from the OneClick catalog and xCloud starts the pinned image beside a private PostgreSQL 17 database, generates the database credentials, mounts persistent volumes for accounts, game files and uploads, and publishes the web store over HTTPS in minutes.

  • No terminal
  • No technical skills needed
  • No lock-in, cancel anytime

What is Drop?

Drop is a self-hosted game distribution platform: open-source software for sharing DRM-free games with friends or a community, and self-hosted Drop means the library lives on your own server. Upstream describes it as similar to GameVault or Steam. It provides a web store, library management, invitation-based accounts, optional single sign-on and a desktop client, and an instance is never accessible without authentication.

On xCloud this template deploys Drop v0.3.5 under the AGPL-3.0 licence, with the official image and a private PostgreSQL 17 database both pinned by digest. Three named volumes hold application data, the game library and the database, and PostgreSQL publishes no host port. Games are copied into the library volume rather than uploaded in the browser. Upstream says the project is in maintenance mode.

From Sign-Up to a Live Game Library In Just 3 Easy Steps

A Drop stack normally means an application container, a PostgreSQL database, generated credentials, three volumes, a domain and a certificate before the first game is listed. This is the same result without assembling any of it.

  1. Step 01

    Sign Up

    Create your xCloud account and pick Drop from the OneClick catalog. Choose your domain and target server — there are no extra fields to fill in.

  2. Step 02

    We Deploy It For You

    One click. We bring up the official Drop image and a private PostgreSQL 17 database, both pinned by immutable digest and with no published database port, generate the database credentials, mount the drop_data, drop_library and drop_postgres_data volumes, and publish Drop over HTTPS on your domain.

  3. Step 03

    Create The First Admin

    Drop has no default login. SSH into the server, run the setup-link command shown in your installation credentials, open the link and create the admin account in the setup wizard. Then copy game folders into the library volume and add /library as a library source in the admin area.

Everything Drop Does, On Your Own Server

Drop runs in full here: a web store and library for DRM-free games on your own domain, backed by a database and storage you own.

  • A Private, Sign-In-Only Library

    Every page requires an account, and after the first admin exists new accounts need an invitation issued by an admin — registration without one is refused.

  • Web Store And Library Management

    Browse games in the web store and manage the whole library from the admin area, all behind sign-in on your own domain.

  • Import From A Library Volume

    Copy game folders into the library volume, add /library as a library source and import them, with or without online metadata.

  • Optional Metadata Providers

    Covers and descriptions come from an IGDB or GiantBomb key added under Environment; without one, "Import without metadata" still works.

  • Optional OpenID Connect And A Desktop Client

    Upstream supports sign-in through an OpenID Connect provider and a desktop client for downloading games; both are optional, and OpenID Connect is unconfigured by default.

  • Private PostgreSQL Included

    PostgreSQL 17 stores accounts, games and configuration, reachable only inside the install's private network with no published port.

Everything You Need To Run Your Game Library 24/7

Managed hosting for Drop, so the parts that keep it online are not your problem.

  • Drop v0.3.5 deployed instantly
  • Official image pinned by digest
  • Database credentials generated for you
  • Kept behind xCloud nginx
  • Free SSL certificate
  • Server backups and snapshots
  • Server security updates included
  • 30+ server locations
  • Unused balance refunded

What You Can Do With Drop

  • Build a DRM-free game library for friends

    Give a small group one invitation-only web store for a DRM-free collection. Friends sign in with accounts you invite, instead of you passing game folders around by hand.

  • Run a library for a LAN group or community

    A LAN group or community keeps a shared library on its own domain, with accounts an admin controls and games stored in the drop_library volume on a server they rent.

  • Import games with or without metadata

    An admin imports game folders from the library volume straight away, then adds an IGDB or GiantBomb key later if they want covers and descriptions for each game.

  • Sign in with your own identity provider

    A team that already runs an identity provider can connect OpenID Connect so members sign in with an account they have, while local sign-in stays on until it works.

Drop vs Alternatives

Steam
Upstream describes Drop as similar to Steam. Drop is open-source software built to share DRM-free games from a library you host yourself, with invitation-only accounts on your own domain.
GameVault
Upstream names GameVault alongside Steam as a comparable platform. This template deploys Drop, with its web store, desktop client and admin-issued invitations, pinned to v0.3.5 with a private PostgreSQL database.
Gameyfin
Gameyfin is another self-hosted game library with its own OneClick page, so it is a different server and interface. Pick this template when you want Drop's invitation-based accounts and desktop client.
RetroAssembly
RetroAssembly is a separate self-hosted app with its own OneClick page and its own focus. Choose this template for a library of DRM-free PC game folders served through Drop's web store.

Simple Pricing. Everything Included.

Dedicated Cloud VPS sizes, pre-configured for Drop hosting. Pick the one that fits, and resize any time.

Cloud VPS 6 GB

Most popular

A private game library for a group of friends or a small community.

$24.99per month

  • 6 GB RAM
  • 4 vCPU cores
  • 100 GB NVMe SSD
  • 30 TB
  • Unlimited
Get started

Cloud VPS 16 GB

More headroom and disk if Drop sits alongside other media and file tools.

$59.99per month

  • 16 GB RAM
  • 6 vCPU cores
  • 200 GB NVMe SSD
  • 30 TB
  • Unlimited
Get started

Every size is a dedicated Cloud VPS we provision, patch, monitor and restore. Billed monthly with no lock-in — delete the server and the unused balance comes back to your account. Drop itself is licensed by Drop's maintainers under AGPL-3.0.

Already Have a Server? Bring Your Own

Connect any VPS — DigitalOcean, Vultr, Linode, AWS, Hetzner or bare metal — and deploy Drop on it through the same panel, for a per-server management fee instead of a Cloud VPS rental.

Free

Start your journey without cost.

$0forever

  • 1 server
  • 10 sites
Start free

Starter

Most popular

Your rate with 2–5 servers connected.

$5per server / month

  • 2–5 servers
  • Unlimited sites
  • All features included
  • Bring any VPS provider
Get started

Professional

The same platform, discounted at 6–10 servers.

$4per server / month

  • 6–10 servers
  • Unlimited sites
  • All features included
  • Bring any VPS provider
Get started

Agency

The same platform, discounted at 11+ servers.

$3per server / month

  • 11+ servers
  • Unlimited sites
  • All features included
  • Bring any VPS provider
Get started

Priced per connected server, so your rate adjusts automatically as you add or remove servers. You pay your own provider for the server itself.

Ready To Run Your Own Game Library?

Drop on xCloud runs on a dedicated Cloud VPS that we provision, patch, monitor and restore. Deploy faster. Own the server. Stay in control.

Hear what people are saying about us

See why agencies, developers, startups, and growing businesses choose xCloud to power their projects.

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Frequently Asked Questions

Feel free to contact us with any questions or concerns you may have.

Can you self-host Drop with Docker?

Yes, and this Drop Docker hosting template runs the official v0.3.5 image and a PostgreSQL 17 container under Docker Compose on your Cloud VPS. The library lives on your own server, not in a Drop cloud account, and xCloud generates the database credentials for you.

Is Drop open source?

Yes. Drop is licensed under AGPL-3.0, linked from this page at the pinned v0.3.5 tag, so preserve its notices and provide source for any modifications you deploy. xCloud's charge covers only the Cloud VPS under it, never the software's licence.

What is the difference between Drop and GameVault?

Upstream describes Drop as similar to GameVault or Steam, so they overlap in purpose; they are separate projects. This template deploys Drop, with a web store, library management, invitation-based accounts and a desktop client. This page does not compare the two feature by feature.

Does Drop need a database?

Yes. Drop stores accounts, games and configuration in PostgreSQL, and this template runs PostgreSQL 17 as a private container with no published host port, reachable only on the install's network. Its data sits in the drop_postgres_data volume, and xCloud generates the database name, user and password.

How do I add games to Drop?

Games are not uploaded through the browser. SSH into the server, copy each game folder into the library volume, add /library as a library source in the admin area, then import. Plan disk space for the whole collection, because game libraries can be large.

Which metadata providers does Drop support?

This template supports IGDB and GiantBomb, through keys you add under Environment. Without one, metadata search for covers and descriptions shows an error, and you can choose Import without metadata, which imports the game folder as it is.

Is there a Drop desktop client?

Yes, upstream provides a desktop client for downloading games, and optional OpenID Connect sign-in. Both are optional, OpenID Connect is unconfigured by default, and neither was exercised in xCloud's QA run. After a domain change, re-pair desktop clients that used the old address.

Can I share my game library with friends using Drop?

Yes, by invitation. Everything requires an account, and after the first admin exists new accounts need an invitation from an admin. Create that admin by running the setup-link command from your installation credentials over SSH and opening the newest link in the wizard.

What are the server requirements?

Drop's manifest floor is 1 CPU core, 512 MB of RAM and 20 GB of disk; measured idle use in QA was about 210 MiB for both containers. This page sells the 6 GB tier for headroom, and a large game library needs disk space on top of that.

What should I back up?

Include the three named volumes together in one backup: drop_data (uploaded images and the client certificate authority), drop_library (your game files) and drop_postgres_data (accounts, games and configuration). Stop the application before filesystem-level snapshots, or use PostgreSQL tooling for the database, and test a restore.

How do I upgrade Drop?

Upgrades are not automatic. The template pins Drop v0.3.5 and PostgreSQL 17 by immutable digest, and existing sites keep them. Back up all three volumes, read the upstream release notes, then bump the readable tag and digest together. Upstream notes the project is in maintenance mode.

Can I cancel anytime?

Yes. There is no lock-in — cancel any time. Hosting is billed monthly and charged for what you actually use, so when you delete the server the unused balance is refunded to your account, less up to 10% in payment-processing fees.

Ready to Run Your Own Game Library?

Connect your first server in minutes. No plan you have to grow into.