Cloud VPS 6 GB
Most popularA game backend for a small player base.
$24.99per month
- 6 GB RAM
- 4 vCPU cores
- 100 GB NVMe SSD
- 30 TB
- Unlimited
Nakama hosting on xCloud gives you a self-hosted game server backend on your own domain. Deploy Nakama and xCloud runs the pinned official image beside a private PostgreSQL, applies the database migrations at start, generates the server key, session keys and console password, publishes the client API over HTTPS and WebSocket, keeps the admin console off the public internet, and stores game data and runtime modules on persistent volumes.
Self-hosted Nakama is an open-source game server and backend. Upstream lists user accounts through social networks, email or device ID, storage, friends and groups, chat, real-time or turn-based multiplayer, leaderboards, tournaments, parties, purchase validation, in-app notifications and a matchmaker, with runtime code in Lua, TypeScript or JavaScript, or native Go. It is Apache-2.0 licensed, and it is a self-hosted alternative to a hosted game backend such as PlayFab.
On xCloud the template runs heroiclabs/nakama 3.41.0 beside PostgreSQL 17.6, both pinned by digest. Port 7350 serves the client API and WebSocket at your domain, while the admin console on port 7351 is bound to the server only, so you reach it over an SSH tunnel. The nakama_db and nakama_data volumes hold game data and your custom runtime modules.
Self-hosting a game backend normally means a database, generated keys, an HTTPS/WebSocket endpoint and a locked-down console before a single client can connect. This is the same result without assembling any of it.
Step 01
Create your xCloud account, pick Nakama from the OneClick catalog, and choose a domain. No extra fields — xCloud generates the credentials.
Step 02
One click. We bring up the pinned Nakama 3.41.0 image with a private PostgreSQL 17.6 database, run first-start migrations, and publish the client API over HTTPS/WebSocket on your domain.
Step 03
Save the client server key, console password and runtime HTTP key from the protected installation credentials. Point your game client at the HTTPS host with SSL enabled, and reach the admin console only through an SSH tunnel to its port.
Nakama runs in full here — accounts, multiplayer and social features, on infrastructure you control.
Real-time multiplayer, chat, friends and groups, leaderboards and storage from one backend.
Write custom logic in Go, Lua or TypeScript, loaded from a persistent runtime-modules volume.
The client API is served over HTTPS and WebSocket — QA verified the WebSocket upgrade through the proxy returns 101.
Server key, session keys and console password are all generated for you — no default credentials to forget.
Nakama's anonymous usage reporting to Heroic Labs is turned off on this template.
QA verified the same user id and the same stored object were present after an xCloud Restart.
Managed hosting for Nakama, so the parts that keep it online are not your problem.
A studio registers players by device ID, email or social login and gives them friends, groups and chat from one backend.
A developer hosts matches and a matchmaker on their own server, with the WebSocket endpoint at the domain.
A team runs dynamic or seasonal leaderboards and tournaments, and stores player records in collections inside PostgreSQL.
A developer drops Lua, JavaScript or Go runtime modules into the data volume and restarts Nakama to load them.
Dedicated Cloud VPS sizes, pre-configured for Nakama hosting. Pick the one that fits, and resize any time.
A game backend for a small player base.
$24.99per month
More concurrent players and match traffic.
$59.99per month
Nakama alongside a whole self-hosted stack.
$84.99per month
Every size is a dedicated Cloud VPS we provision, patch, monitor and restore. Billed monthly with no lock-in — delete the server and the unused balance comes back to your account. Nakama itself is free and Apache-2.0 licensed.
Connect any VPS — DigitalOcean, Vultr, Linode, AWS, Hetzner or bare metal — and deploy Nakama on it through the same panel, for a per-server management fee instead of a Cloud VPS rental.
Start your journey without cost.
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Your rate with 2–5 servers connected.
$5per server / month
The same platform, discounted at 6–10 servers.
$4per server / month
The same platform, discounted at 11+ servers.
$3per server / month
Priced per connected server, so your rate adjusts automatically as you add or remove servers. You pay your own provider for the server itself.
Nakama on xCloud runs on a dedicated Cloud VPS that we provision, patch, monitor and restore. Deploy faster. Own the server. Stay in control.
Deploy faster using an xCloud Managed Server built with optimized stacks and high-speed SSDs.
Protect your infrastructure with a free SSL certificate and more advanced security features at no additional cost.
From Server creation to application deployment, everything can be managed from our intuitive control panel.
See why agencies, developers, startups, and growing businesses choose xCloud to power their projects.
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Blaine MooreFeel free to contact us with any questions or concerns you may have.
Yes. Nakama is licensed Apache-2.0, so the software has no licence fee and its source is public. You pay xCloud for the dedicated Cloud VPS that runs it. The template adds no paid Nakama tier and switches off anonymous usage reporting to Heroic Labs.
Yes, and this template is Nakama Docker hosting without the assembly. It starts heroiclabs/nakama 3.41.0 beside PostgreSQL 17.6, both pinned by digest, runs the database migration at every start, proxies port 7350 behind HTTPS and WebSocket, and mounts two volumes.
The manifest asks for 1 GB of RAM, two CPU cores and 10 GB of disk. This page sells the 6 GB Cloud VPS for a Nakama cloud install, with room above that floor. Upstream gives no hard minimum, so budget more for large player counts.
Configure the client with your site host, port 443, SSL enabled, and the client server key from the installation credentials. For the JavaScript client that is a Client constructed with the server key, the domain, port 443 and SSL set to true.
No. The console can read and modify all player data, so it is bound to the server's loopback and not published. Reach it through an SSH tunnel to the console port, open it locally, and sign in as admin with the generated console password.
No. The client API is public by design, and the server key is embedded in game builds. Anyone who knows it can register accounts and call the API. Protect game logic with player authentication and server-side checks, not with the key.
Yes. Upstream supports runtime code in Lua, TypeScript or JavaScript, and native Go. Put modules under the modules folder of the nakama_data volume and restart Nakama to load them. Test changes on a copy of your data first.
Back up the nakama_db volume, preferably with pg_dump inside the database container, and the nakama_data volume with your runtime modules. Keep the generated keys with the backup: restoring a database with different session keys signs all players out. Test a restore first.
Your install stays on its pinned 3.41.0 version until you adopt a newer template version. Back up both volumes and the keys first, and read the upstream release notes. Nakama runs its database migration at start. Afterwards connect a test client and sign in.
Yes. There is no lock-in — cancel any time. Hosting is billed monthly and charged for what you actually use, so when you delete the server the unused balance is refunded to your account, less up to 10% in payment-processing fees.
Connect your first server in minutes. No plan you have to grow into.